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Devlog
Timeball
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Devlog
Dec. 2 - Dec. 8
December 08, 2021
by
haotian_luo
Tutorial level Variable round length Players can choose to end the round on their free wills after they have completed the tutorial activities Round 1: Basic movements Charge ball to score Throw ball...
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Nov. 25 - Dec. 1
December 02, 2021
by
haotian_luo
Slowed down timescale on round time near ending Bring back goal explosion mechanics Replaced goal reset position, which caused player to confuse with round ending respawn during playtesting sessions S...
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Nov. 18 - Nov. 24
November 25, 2021
by
haotian_luo
Add scoring bonus with charge level Nov. 18: Feedback session with Elias, 5:00pm - 5:30pm Visual indication for player unable to break goal shield Visual indication for charge level/score Visual/Audio...
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Nov. 11 - Nov. 17
November 17, 2021
by
haotian_luo
Mini-stun when dash into opponent (instead of 2 sec stun) Change ball possession when dash into enemy player Added limit to pass angle Clones now stop until the pass is resolved when passed to (with t...
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Nov. 4 - Nov. 10 (Reading week)
November 11, 2021
by
haotian_luo
Import girl character model Added visual displayer for charge level (text indicating number of charge level, will be changed to gauge/fillbar in the future) Goal shield only allows goals if the ball i...
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Oct. 28 - Nov. 3
November 03, 2021
by
haotian_luo
Nov. 3: Alpha presentation Oct. 28: Playtesting session, 5pm - 7pm Display dash cooldown Make clones more meaningful in game (play movement slow/unable to dash with ball) Increasing durations from rou...
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Oct. 21 - Oct. 27
October 27, 2021
by
haotian_luo
Oct. 22: Feedback Meeting, 6:30pm Friday Unity controller input/Parsec connection issue investigation Visual representation of clone movement path Experimenting arena size Start music/sound effect int...
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Oct. 14 - Oct. 20
October 20, 2021
by
haotian_luo
Oct. 20: game build with First Level demo video Improved UI Added a Restart Game button at the end of the game Added a Controls panel at the start which lists out all the controls for both keyboard an...
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Oct. 7 - Oct. 13
October 12, 2021
by
haotian_luo
Oct. 13: Game Design Document/Presentation Introduced game overview and targeted audience Discussed art style, character design and level design Discussed controls for the mechanics Plotted out the ga...
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Sep. 30 - Oct. 6
October 12, 2021
by
haotian_luo
Added a gameManager class that holds the entire game logic for the rounds of the game Added state-based playback system for player clones Implemented clone passthrough and ball speed boosting We want...
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Sep. 23 - Sep. 29
October 12, 2021
by
haotian_luo
Game Idea selecting phase and team formation Game name: Dodge Time Developers: Paul, Philip, Mohammad, Hubery Brainstorming Determining winning objective of the game Determining time travel mechanics...
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