Sep. 30 - Oct. 6



  • Added a gameManager class that holds the entire game logic for the rounds of the game

  • Added state-based playback system for player clones

  • Implemented clone passthrough and ball speed boosting
    • We want the clones to have rigidbody, but at the same time, we want the ball to be able to pass through the clone upon collision.
    • Therefore, we set the ball as a child gameObject of the clone, and have the clone to throw the ball after that. This way, it will be easier to add speed boosting animation to the clone too

  • Oct. 6: Proof of Concept (first Game Demo video)
    • Unity game scene
    • Core mechanics implemented
    • Introduce game flows and gameplay strategies
    • Introducing clone’s special abilities and explaining how that could help the player to score goals

Files

Video - Proof of Concept 83 MB
Oct 06, 2021

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