Sep. 30 - Oct. 6
Timeball » Devlog
- Added a gameManager class that holds the entire game logic for the rounds of the game
- Added state-based playback system for player clones
- Implemented clone passthrough and ball speed boosting
- We want the clones to have rigidbody, but at the same time, we want the ball to be able to pass through the clone upon collision.
- Therefore, we set the ball as a child gameObject of the clone, and have the clone to throw the ball after that. This way, it will be easier to add speed boosting animation to the clone too
- Oct. 6: Proof of Concept (first Game Demo video)
- Unity game scene
- Core mechanics implemented
- Introduce game flows and gameplay strategies
- Introducing clone’s special abilities and explaining how that could help the player to score goals
Files
Video - Proof of Concept 83 MB
Oct 06, 2021
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Timeball
2-player split screen time-travelling sports game
Status | Released |
Author | haotian_luo |
Genre | Sports |
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