Oct. 7 - Oct. 13


  • Oct. 13: Game Design Document/Presentation
    • Introduced game overview and targeted audience
    • Discussed art style, character design and level design
    • Discussed controls for the mechanics
    • Plotted out the game flow diagram
    • Made a list of project milestones for future development
    • Ran the game with two players over Parsec

  • Input system completely redesigned to fit local multiplayer through controllers

  • Game tested locally and through Parsec

  • Made movement more snappy (changed movement to be velocity instead of acceleration-based)

  • Added dashing to steal mechanic (ball will only be snatched if the opponent player dashes into it)

  • Added a knockback effect when a goal is scored

  • Added lock-on mechanic and ball homing

  • A complete iteration of the game was completed

  • Game name changed: Dodge Time -> Timeball


    Files

    Document - Game Design Document 4.3 MB
    Oct 13, 2021
    Build - Game Design Presentation 18 MB
    Oct 13, 2021

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