Nov. 25 - Dec. 1
Timeball » Devlog
- Slowed down timescale on round time near ending
- Bring back goal explosion mechanics
- Replaced goal reset position, which caused player to confuse with round ending respawn during playtesting sessions
- Scale down with player’s distance to goal post
- Allow player to move at slow speed when guarding
- Refactored a lot of UI changes - it looks awesome now
- Added animation to UI loading screen
- Started implementing animations to player models
- Added a 3-second path that the clones will take to the mini-map
- Change throw input to trigger on button down instead of on release
- Add clone pass recording
- Calculate clone movement based on time elapsed instead of counting frames
- Tried out side view camera perspective instead of split screen, but caused issue to gameplay and UI, specifically:
- Players can't have precise view to the direction they are shooting the ball
- Pass/clone mechanics rely on first person camera view
- Input system issues
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Timeball
2-player split screen time-travelling sports game
Status | Released |
Author | haotian_luo |
Genre | Sports |
More posts
- Dec. 2 - Dec. 8Dec 08, 2021
- Nov. 18 - Nov. 24Nov 25, 2021
- Nov. 11 - Nov. 17Nov 17, 2021
- Nov. 4 - Nov. 10 (Reading week)Nov 11, 2021
- Oct. 28 - Nov. 3Nov 03, 2021
- Oct. 21 - Oct. 27Oct 27, 2021
- Oct. 14 - Oct. 20Oct 20, 2021
- Oct. 7 - Oct. 13Oct 12, 2021
- Sep. 30 - Oct. 6Oct 12, 2021
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