Nov. 25 - Dec. 1


  • Slowed down timescale on round time near ending

  • Bring back goal explosion mechanics
    • Replaced goal reset position, which caused player to confuse with round ending respawn during playtesting sessions
    • Scale down with player’s distance to goal post

  • Allow player to move at slow speed when guarding

  • Refactored a lot of UI changes - it looks awesome now

  • Added animation to UI loading screen

  • Started implementing animations to player models

  • Added a 3-second path that the clones will take to the mini-map 

  • Change throw input to trigger on button down instead of on release

  • Add clone pass recording

  • Calculate clone movement based on time elapsed instead of counting frames

  • Tried out side view camera perspective instead of split screen, but caused issue to gameplay and UI, specifically:
    • Players can't have precise view to the direction they are shooting the ball
    • Pass/clone mechanics rely on first person camera view
    • Input system issues

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